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If you are responsible for one of the above issues. Having an excessive number of banned accounts in a very short timeframe.Running a web bot/spider that downloaded a very large number of pages - more than could possibly justified as "personal use".Automated spam (advertising) or intrustion attempts (hacking).Damage is applied always.Your current IP address has been blocked due to bad behavior, which generally means one of the following: Note again that all these success chance calculations are for the status effects applied by the spells / skills. This last figure is reported in the statistics window at the bottom right corner of the screen (maybe +/- 1 because of rounding). So the fighter finally has a 100 - 84 = 16% chance to avoid freezing. The final / overall success chance of the wizard's Freezing Touch spell freezing the fighter is the product of the two figures above, which is 120% x 70% = 84% (or 1.2 x 0.7 = 0.84). This means the fighter has a 2 x 15% = 30% chance to avoid any harmful effect that has a Bodybuilding save, or, in other words, the success ratio of such an effect is limited by a 100 - 30 = 70% factor. On the other side, let's say the fighter’s Bodybuilding is 2 (Freeze is resisted by Bodybuilding). The spell description also says that the minimum INT requirement is 8 and since the wizard is 4 ranks above that, he gets a 4 x 5% = 20% bonus and the success chance goes up to 120%. The base success chance for this spell (the freeze effect specifically) is 100%, as given by the spell description. Total reduction -2: When the attribute raises to 10 and 15.Īn example of status effect calculations: Let's say a wizard with INT 12 is trying to freeze an enemy fighter using the Freezing Touch spell.Total reduction -3: When the attribute raises to 9, 12 and 15.Total reduction -4: Cooldown is reduced by 1 when the associated attribute raises to 8, 10, 13 and 15.Each skill has its own initial cooldown and may follow one of these reduction patterns: wet boosts the chance to stun or freeze).Īttributes also affect skill cooldown period (after casting a skill, the number of turns before it can be cast again). Level difference between the caster and the target.The target's saving throw ( Willpower or Bodybuilding).For harmful effects, the success chance is further modified by the following factors: This status effect can be beneficial or negative / harmful. The base success chance is reported in the skill description. fireball), Vitality points restored by healing spells, etc. Skill effectiveness refers to two main elements of skills: On the other hand, each attribute point below the requirement decreases skill effectiveness by 10%. Each attribute point above this requirement, increases the effectiveness of the skill by 5%, up to a 150% cap. There is a minimum attribute requirement for each skill. All other schools, the magic schools, with Intelligence.Expert Marksman and Scoundrel with Dexterity.For example, a character with 4 ranks of Hydrosophist is allowed to learn Mass Healing (a master skill), but since the skill's ability requirement is 5, the cost of casting will be increased from 8 action points to 10.Įach skill school is associated with one character attribute: If the character's ability is below this, the action point cost of the skill is increased by 2 for each point of difference. In addition, each skill has a minimum ability requirement. School Level 5: Can learn 6 novice skills, 4 adept skills, 2 master skills School Level 4: Can learn 6 novice skills, 4 adept skills, 1 master skill School Level 3: Can learn 6 novice skills, 3 adept skills School Level 2: Can learn 5 novice skills, 2 adept skills School Level 1: Can learn 3 novice skills However, for the more powerful skills, you have to invest a certain amount of ability points in the school's ability to be able learn skills of the Adept or Master tier. With one point in the school's ability, you can already learn some Novice skills. Each skill now has a difficulty tier: novice, adept or master.